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Everealm โ€” Persistent Hytale MMORPG RP Survival Server

Survival MMORPG PvEvP realm with classes, trade, monument building, roleplay & titles, world events โ€” built for long-term progression and real consequence.

Everealm fixer
IMPORTANT
Server is running in technical testing mode โ€”
JOIN VIA IP
185.207.164.135:5100
We are gradually enabling core mechanics. Expect frequent restarts, and occasional rollbacks may occur.
If you join and help us test, you will receive in-game rewards and a Founder title, and may earn an early place in the RP profession architecture.

NEW ARRIVALNew product just come our store

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CRAFT & TRADE!Be

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RULES & LAWRead before you join!

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Everrealm โ€” Choose Your Destiny โœฆ Everrealm Hardcore RP โ€ข Long-term World โ€ข Consequence Roles...
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PROFESSION SYSTEMChoose wisely...

โœฆ

Everealm

Hardcore RP โ€ข Long-term World โ€ข Consequence

Choose Your Destiny

In Everrealm, you donโ€™t pick a class โ€” you earn a place in history.

Every role is indispensable. Every craft is gated by law. Every shortcut is punished by time. This world is built to last for years: slow progress, scarce resources, expensive workbenches, and real consequences.

โณ Years-long progression (not weeks) โš–๏ธ Role-locked crafting & workbenches ๐ŸŒ™ Night danger & controlled PvP ๐Ÿ—ฟ Monuments are untouchable

Roles of Everrealm

Important: You begin as a Peasant. Professions are granted by Nobility (decree, license, guild admission). This prevents self-sufficiency, slows inflation, and forces real interdependence.

Magic: Magic is rare and regulated. No one casts โ€œfreelyโ€ โ€” spells require spellbooks, licenses, and lawful zones.

Peasant

Keeper of Life โ€ข Food & Wool Monopoly
Default Role

The realm survives on seed, soil, and flock. If peasants stop, cities starve and armies collapse.

โœ… CAN
  • ๐ŸŒพ Farm, plant, harvest
  • ๐Ÿ‘ Breed sheep & livestock
  • ๐Ÿงถ Produce wool, food, leather
  • ๐Ÿช“ Gather basic wood and wild plants
  • ๐Ÿชจ Mine only basic building materials (dirt, sand, gravel, common stone)
  • ๐Ÿน Use improvised ranged (sling, stones)
โŒ CANNOT
  • ๐Ÿ› ๏ธ Use advanced workbenches
  • โ›๏ธ Mine ore-bearing stone or rare building blocks
  • ๐Ÿงฑ Mine structural stone tiers (reinforced/processed) โ€” Miner only
  • ๐Ÿ›ก๏ธ Wear heavy armor
  • ๐Ÿน Use military bows/crossbows

Miner

Voice of the Deep โ€ข Ore + Premium Stone Monopoly
Core Supply

Only miners may break the deep silence and bring up the raw bones of civilization: ore and structural stone.

โœ… CAN
  • โ›๏ธ Mine ore and ore-bearing stone
  • ๐Ÿงฑ Mine premium building stone tiers (reinforced/structural/rare blocks)
  • ๐Ÿชจ Extract rare veins (regulated)
  • ๐Ÿงจ Use mining charges (regulated)
  • ๐ŸŽฏ Short-range thrown explosives
โŒ CANNOT
  • ๐ŸŒพ Farm or breed livestock
  • ๐Ÿ› ๏ธ Use artisan workbenches
  • ๐Ÿ›ก๏ธ Wear heavy armor
  • ๐Ÿน Use long-range military bows

Blacksmith

Order of Flame โ€ข Forge Workbench
Workbench Guild

Steel answers only to the forge. Blacksmiths shape weapons, armor, tools โ€” and decide how fast the world advances.

โœ… CAN
  • ๐Ÿ”ฅ Use the Forge
  • โš’๏ธ Smelt ore, craft metal gear
  • ๐Ÿงฐ Repair metal equipment (for a fee)
  • ๐Ÿน Craft bolts/arrows (restricted)
โŒ CANNOT
  • โ›๏ธ Mine deep ore
  • ๐ŸŒพ Farm / breed livestock
  • ๐Ÿฐ Command war as a soldier
  • โ˜ ๏ธ Use poisons (illegal)

Carpenter

Order of Timber โ€ข Carpenterโ€™s Bench
Workbench Guild

Roads, carts, bridges, storage โ€” trade lives and dies by the carpenterโ€™s craft.

โœ… CAN
  • ๐Ÿชต Use Carpenterโ€™s Bench
  • ๐Ÿ—๏ธ Craft structures & components
  • ๐Ÿ“ฆ Build storage, carts, crates
  • ๐ŸŽฏ Set mechanical traps (legal zones)
โŒ CANNOT
  • โ›๏ธ Mine ore
  • ๐ŸŒพ Farm / breed livestock
  • ๐Ÿ›ก๏ธ Wear heavy armor
  • ๐Ÿน Use military ranged

Weaver

Order of Thread โ€ข Loom Workbench
Workbench Guild

Cloth is survival: warmth, bandages, rope, tents. Weavers keep expeditions alive when winter bites.

โœ… CAN
  • ๐Ÿงต Use the Loom
  • ๐Ÿงถ Process wool into textiles
  • ๐Ÿฉน Craft bandages, cloth gear
  • ๐Ÿชข Make rope & travel supplies
โŒ CANNOT
  • โ›๏ธ Mine ore
  • ๐ŸŒพ Farm / breed livestock
  • ๐Ÿ›ก๏ธ Wear heavy armor
  • ๐Ÿน Use military bows

Alchemist

Order of Glass โ€ข Alchemy Table
Workbench Guild

In Everrealm, medicine is not convenience โ€” it is power. Alchemists decide who returns from the night.

โœ… CAN
  • โš—๏ธ Use Alchemy Table
  • ๐Ÿงช Brew medicine & elixirs
  • โ˜๏ธ Craft smoke / utility bombs
  • ๐Ÿ”ฅ Limited fire flasks (regulated)
โŒ CANNOT
  • โ›๏ธ Mine ore
  • ๐ŸŒพ Farm / breed livestock
  • ๐Ÿฐ Command war as a soldier
  • โ˜ ๏ธ Make poisons (illegal by default)

Mage

Arcane License โ€ข Spellbook Casting
Arcane Order

Magic is not talent โ€” it is discipline. Mages study forbidden knowledge, bind elements, and pay a heavy price for every spell.

โœ… CAN
  • ๐Ÿ“– Cast spells from spellbooks only
  • โœจ Use licensed elemental magic (by decree)
  • ๐Ÿง  Study tomes, rituals, arcane lore
  • ๐ŸŽฏ Weak magical ranged (slow, costly)
โŒ CANNOT
  • โ›๏ธ Mine ore or premium stone
  • ๐Ÿ› ๏ธ Use craft workbenches
  • ๐Ÿ›ก๏ธ Wear heavy armor
  • โš”๏ธ Use military melee weapons

Fire Mage

Elemental License โ€ข Destruction
Regulated

Fire is power โ€” and liability. Fire mages are feared, licensed, and watched.

โœ… CAN
  • ๐Ÿ”ฅ Firebolts, ignition, area denial
  • ๐Ÿงจ Siege support (war windows only)
  • ๐Ÿ“– Spellbook-only casting
  • ๐Ÿ•ฏ๏ธ Controlled ritual flames (licensed zones)
โŒ CANNOT
  • ๐Ÿ™๏ธ Cast inside cities
  • ๐ŸŒฒ Use fire magic in forests (default ban)
  • ๐Ÿ›ก๏ธ Wear armor above cloth
  • ๐Ÿšซ Use spells outside war/permit zones

Frost Mage

Elemental License โ€ข Control
Battle Control

Frost does not kill fast โ€” it decides who cannot escape.

โœ… CAN
  • โ„๏ธ Slow, freeze, terrain control
  • ๐ŸงŠ Defensive wards and barriers
  • ๐Ÿ“– Battlefield manipulation (war legal zones)
  • ๐Ÿ•ณ๏ธ Deny passages (temporary)
โŒ CANNOT
  • ๐Ÿ”ฅ High damage destruction spells
  • โš”๏ธ Melee combat specialization
  • ๐Ÿ› ๏ธ Crafting benches
  • ๐Ÿ™๏ธ Cast inside cities

Nature Mage

Elemental License โ€ข Balance
Circle of Green

Nature magic sustains โ€” but never replaces peasants or priests. It is slow, subtle, and bound by oaths.

โœ… CAN
  • ๐ŸŒฟ Minor healing and regrowth (slow)
  • ๐ŸฆŒ Wildlife influence and calm
  • ๐Ÿงช Support alchemy & agriculture (licensed)
  • ๐ŸŒฑ Soil/seed rites (non-instant)
โŒ CANNOT
  • ๐Ÿ”ฅ Direct damage nukes
  • ๐Ÿน Military ranged weapons
  • โš”๏ธ Lead war formations
  • ๐Ÿ™๏ธ Cast inside cities

Priest

Holy Order โ€ข Sacred Spellbook
Sacred Role

Priests do not command arcane magic โ€” they channel faith. Their healing is slow, ritualistic, and irreplaceable.

โœ… CAN
  • ๐Ÿ“– Heal from holy spellbooks only
  • โœจ Blessings, protection rites
  • ๐Ÿ•ฏ๏ธ Cleansing rituals (curse/poison handling)
  • โšฐ๏ธ Rare resurrection rites (extremely regulated)
โŒ CANNOT
  • ๐Ÿ”ฅ Use elemental magic
  • โš”๏ธ Use damage spells (no holy nukes)
  • ๐Ÿน Use ranged weapons
  • โ›๏ธ Mine ore / premium stone

Soldier

Law in Steel โ€ข Military Equipment
War Role

Soldiers defend roads and caravans, and fight sanctioned wars. They are strong โ€” and deliberately not self-sufficient.

โœ… CAN
  • โš”๏ธ Use military weapons
  • ๐Ÿน Use bows/crossbows/javelins
  • ๐Ÿ›ก๏ธ Wear heavy armor
  • โš–๏ธ Enforce law (in legal zones)
โŒ CANNOT
  • ๐Ÿ› ๏ธ Use artisan workbenches
  • โ›๏ธ Mine ore
  • ๐ŸŒพ Farm / breed livestock
  • โ˜ ๏ธ Use poisons (illegal)

Bandit

Outlaw โ€ข PvP Even by Day
OUTLAW

A bandit is not a build โ€” it is a verdict. You are beyond protection, beyond mercy, and always hunted.

โœ… CAN
  • ๐Ÿฉธ PvP anytime in wilderness (day & night)
  • ๐Ÿน Dirty ranged (short bows, knives)
  • โ˜ ๏ธ Poisons (black market)
  • ๐Ÿ’ฐ Trade via smugglers
  • ๐Ÿชจ Mine basic building materials in the wild (no ore)
โŒ CANNOT
  • ๐Ÿ™๏ธ Enter cities freely
  • ๐Ÿ› ๏ธ Use any workbench
  • โš–๏ธ Claim legal protection
  • ๐Ÿ›ก๏ธ Wear heavy military gear

Smuggler

Grey Road โ€ข Silent Trade
Shadow Economy

Smugglers move what the realm denies. They donโ€™t win wars โ€” they decide who can keep fighting them.

โœ… CAN
  • ๐Ÿšš Move contraband & hidden goods
  • ๐Ÿน Silent ranged (light crossbows)
  • โ˜๏ธ Smoke & escape tools
  • ๐Ÿค Trade with outlaws
  • ๐Ÿชจ Mine basic building materials only (no ore, no premium blocks)
โŒ CANNOT
  • ๐Ÿ›๏ธ Hold office
  • ๐Ÿ› ๏ธ Use artisan workbenches
  • ๐Ÿ›ก๏ธ Wear heavy armor
  • ๐Ÿฐ Command soldiers

Nobility

Decrees & Titles โ€ข Controls Access
Governance

Nobles do not craft with hands โ€” they craft with permission. They open guild halls, grant roles, and shape eras.

โœ… CAN
  • ๐Ÿ“œ Grant titles & professions
  • ๐Ÿ›๏ธ Control guild workbenches
  • โš”๏ธ Declare war windows
  • ๐Ÿ“ฃ Command tools (signals, morale)
  • ๐Ÿ“– Issue magical licenses (Arcane + Holy)
โŒ CANNOT
  • โ›๏ธ Mine ore
  • ๐ŸŒพ Farm / breed livestock
  • ๐Ÿ› ๏ธ Craft at benches
  • ๐Ÿ›ก๏ธ Wear heavy armor

World Laws (Short)

Safe Places: Cities and monuments are sacred. No PvP. No grief. No exceptions. Wilderness: Night is dangerous for all. Bandits may strike even by day. Workbenches: Benches are gated by role, guild, and location โ€” to prevent self-sufficiency and inflation. Professions: All players begin as Peasants. Roles are granted by Nobility through decree, guild admission, and licenses. Magic: Spellbooks + licenses only. Cities are no-cast zones. War magic is bound to war windows and permits. Adamantite: Untouchable by ordinary means. A myth made material โ€” never a farmable resource.

Replace this section with your full lawbook later (or link to WIKI_URL).

Join Everrealm

Everrealm is curated RP. You enter by oath โ€” not by rush. Apply for whitelist, begin as a Peasant, and earn your profession through story, service, and noble decree.

Admin note: update the placeholders WHITELIST_FORM_URL, DISCORD_URL, WIKI_URL.

ยฉ Everrealm. All rights reserved.
Built for long-term progression, anti-inflation economy, and role-locked workbenches.

PvPvE Ruleset

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